Tag: UX/UI

  • Timers

    Timers

    A simple, minimalistic timer web-application, made during exploration of free and open source game engine Godot. The app is simple yet effective and can be used to time meditations, cooking, working, exercises or anything else. As I keep learning the engine, I will likely update the app with better quality sounds, responsiveness and other improvements.…

  • [DRAFT] Ethics in UX

    What ethical means Where does empathy sit Responsibilities Manipulative techniques and cognitive biases to be aware of

  • [DRAFT] Principles of Natural Design

    braindump In progress Concepts • Analyze the context and factors influencing the need. 2. ACTION INTENT • Formulate a clear intention or goal. • Consider available resources and constraints. 3. ACTION CHOICE • Evaluate available options. • Consider preferences and priorities. • Make a decision based on the analysis. 4. ACTION • Plan the execution…

  • Brain Awareness Week, St.-Petersburg

    Brain Awareness Week, St.-Petersburg

    “Brain Awareness Week (BAW) is the global campaign to increase public awareness of the progress and benefits of brain research” started and sponsored by Dana Foundation. First massive BAW in Saint-Petersburg supported by FENS (Federation of European Neuroscience Societies) happened in March 2014 and I was lucky to get into the team. I was responsible for all…

  • Runes of War (beta edition)

    Runes of War (beta edition)

    This is a multiplayer online tower defence game “Runes of War” (graphics from closed beta). In this project my responsibilities were to draw all graphics: title screens, cursors, GUI as well as the whole load of in-game graphics (such as backgrounds, roads, monsters, castles, gems, towers and so on).

  • Music Visualizer

    Music Visualizer

    The program for sound visualization, created as a thesis project in Saint-Petersburg State Polytechnical University (Faculty of IIEP, Department “Information Technologies in Design”). The application is written in Processing and uses the signals arriving at the microphone to generate the graphics. You can choose graphics (and behaviour) that fits music the best. Author: A.A. Sukhotin…